ALFREDO MEYERS

TECHNICAL LEAD, CGI

Automotive Digital Asset Pipelines | Real-Time 3D | CGI Technical Leadership

CGI Technical Lead with 15+ years of automotive experience specializing in:

Digital asset management, real-time 3D pipelines, and production workflow development.

Experienced in managing complex vehicle asset libraries, coordinating cross-functional production requirements,

and building scalable visualization systems for leading automotive brands.

2026 DEMO REEL

Description

UNREAL ENGINE / REAL-TIME VISUALIZATION

Interactive automotive visualization, virtual production, and Digital Twin workflows developed in Unreal Engine.

Ford Bronco Configurator demo: data-prep, rigging, custom blueprints, environments, animation, shaders and lighting:

See more under: "Unreal RT" tab

VIRTUAL PRODUCTION

Lead Engineer: Unreal Engine Virtual Production Studio (LED-Volume)

Built and supported Unreal Engine virtual-production workflows used to produce campaign imagery and footage.

For: Ford Bronco, F-150, and Maverick, collaborating with Epic Games, utilizing nDisplay and VIVE camera tracking.

See more under: "Immersive" tab

AUTOMOTIVE PHOTOREALISTIC CGI & DIGITAL TWINS

High-fidelity automotive visualization built from production CAD and digital assets,

combining photorealistic CGI with technical understanding of real-time 3D pipelines.

These stills showcase vehicle design, materials, lighting, environments, and detail.

Ultra-high-resolution, production-quality imagery.

Supported by experience developing standardized assets and workflows for:

Interactive visualization, configurators, and digital twin experiences.

Autodesk Maya -> Chaos V-Ray -> Multichannel-EXR -> Foundry Nuke Composite -> .PSD Asset

See more under: "Gallery" tab