Alfredo Meyers
TECHNICAL ARTIST
Profile
Senior 3D Illustration Designer and Lead Technical Artist with 15+ years of experience creating production-intent visualizations, motion graphics, and real-time 3D automotive experiences for Ford, Lincoln, Mercedes Benz, Audi, Subaru, Kia, and Chris Craft. Expert in Maya, Unreal Engine, Foundry Nuke, Chaos Vray, Autodesk VRED, and Adobe Creative Suite, specializing in scalable pipeline development, workflow automation, and AI-assisted production systems. Proven ability to translate 2D concepts into high-fidelity 3D illustrations / renderings, develop enterprise asset libraries, and deliver executive-level storytelling visuals and design systems for cross-functional teams and leadership review.
Core Competencies
- 3D Illustration Design & Visualization
- Production-Intent Visualization
- Motion Graphics & Animation
- Real-Time Engines (Chaos Vray, Unreal Engine, Autodesk VRED)
- Virtual Production & LED Volume Pipelines
- Pipeline Development & Workflow Automation
- AI-assisted production pipelines
- Post-Production (Nuke, After Effects, Premiere Pro)
- Asset Libraries & Design Systems
- Visual Guidelines & Developer Hand-off Documentation
- 3D Modeling, UV Unwrapping, Texturing, Shading Systems, Lighting Development
- Automotive Visualization, Configurators, Real-Time Rendering Systems
- Executive Storytelling & Leadership Presentations
- Cross-Functional Collaboration
Software
- Autodesk Maya
- 3ds Max
- Unreal Engine
- VRED
- Chaos V-Ray
- Nuke
- Substance 3D Suite
- SynthEyes
- Datasmith
- Deep Exploration
- Unity
- Adobe Creative Suite
- Figma
- ProtoPie
- Rive
- Meta VR Tools
Professional Experience
Lead 3D Illustration Designer | Lead Technical Artist | Unreal Engine Specialist
Latcha | 2019 – Present
- Led Unreal Engine–based real-time 3D illustration and virtual production pipelines for Ford, Lincoln, Mercedes Benz USA, Audi, Kia, and Subaru, delivering production-intent visualizations, motion graphics, and executive storytelling assets for leadership and stakeholder presentations.
- Designed and implemented scalable 3D asset generation pipelines across Maya, Unreal Engine, and Nuke, improving production efficiency through standardized workflows and reusable templates.
- Architected and owned enterprise-level asset libraries and automotive visualization design systems to ensure consistency across programs.
- Built AI-assisted workflow automation systems that greatly improved production throughput, enabling faster iteration of 3D illustration and animation assets.
- Integrated Figma and ProtoPie into Unreal Engine-based visualization workflows for interactive design review and executive presentations
- Created post-production workflows using Adobe After Effects and Nuke for animation refinement, motion graphics development, and presentation-ready deliverables.
- Produced high-fidelity 3D illustration assets and real-time visualization content for executive reviews, bridging design intent with production execution across multiple vehicle programs.
- Performed 3D modeling, UV unwrapping, texturing, and shading in Maya to deliver production-ready automotive assets optimized for real-time and offline rendering pipelines.
- Authored detailed pipeline documentation and developer hand-off materials to support engineering integration and cross-functional collaboration.
- Served as lead visualization artist for VIP client and executive demos, presenting interactive real-time systems and automotive design experiences.
Lead 3D Artist
Latcha | 2014 – 2019
- Produced high-fidelity 3D illustrations, photoreal renderings, and motion graphics for automotive clients including Ford, Lincoln, Audi, Subaru, Kia, and Chris Craft.
- Translated 2D design concepts into production-ready 3D visualizations for marketing, engineering, and interactive applications.
- Developed real-time interactive configurators and visualization tools using Unreal Engine and Unity to support product storytelling and customer engagement.
- Performed full 3D production workflows including modeling, UV unwrapping, and texturing for automotive assets.
- Collaborated with designers and developers to ensure accuracy, visual fidelity, and production readiness of all 3D assets.
- Supported early-stage virtual production workflows and established foundational pipelines for real-time automotive visualization.
3D Artist
Latcha | 2008 – 2014
- Created photo-realistic automotive renderings and animations using Maya, V-Ray, and Nuke for print, digital, and broadcast applications.
- Specialized in high-end compositing workflows integrating CG assets with photography for automotive advertising campaigns.
- Developed CAD-based visualization assets for prototype and concept vehicle programs, including defense-related JLTV data visualization.
- Supported lighting, shading, and rendering pipeline development for high-resolution production assets.
Education
Bachelor of Fine Arts – 3D Animation and Digital Media
College for Creative Studies, Detroit, MI