ALFREDO MEYERS
CGI Technical Lead | Automotive Digital Asset Management | Real-Time 3D
PROFILE
CGI Technical Lead and Senior Technical Artist with 15+ years of automotive experience specializing in digital asset management, CAD-to-real-time pipelines, production coordination, and Digital Twin workflows. Experienced in Virtual Garage development, vehicle asset preparation, geometry optimization, material and CMF standards, and cross-functional collaboration with creative, engineering, data, and development teams. Skilled in coordinating production deliverables, resolving asset dependencies, standardizing workflows, and improving pipeline efficiency for automotive brands including Ford, Lincoln, Mercedes-Benz, Audi, Kia, and Subaru.
CORE COMPETENCIES
Digital Asset Management: Automotive 3D Asset Lifecycle Management • Virtual Garage, Vehicle Model-Year & Variant Management • Product Updates • Asset Libraries • Material & Shader Standards • Production Tracking • Digital Twins
Pipeline & Production: CAD-to-Real-Time Workflows • Automotive Data Preparation • Geometry Optimization • Unreal Engine Pipelines • Workflow Automation • Technical Troubleshooting • Pipeline Documentation • Process Improvement
Automotive Visualization: Real-Time 3D • Interactive Configurators • Materials & CMF Accuracy • Shader Libraries • Photorealistic CGI • AR/MR/VR
Coordination & Leadership: Cross-Functional Collaboration • Technical Requirements • Production Priorities • Stakeholder Communication • Developer Handoffs • Team Mentoring
TECHNICAL SKILLS
3D & Real-Time: Unreal Engine, Autodesk Maya, VRED, 3ds Max, V-Ray, Unity, Datasmith, OpenUSD
Materials & Production: Nuke, Substance Designer, X-Rite AXF, Adobe Creative Suite
Programming & Automation: Python, MEL, C++, Unreal Blueprints, Custom Plugins & APIs
Production & Collaboration: Teamcenter, Smartsheet, GitHub, Version Control
AI-Assisted Workflows: Vizcom, Midjourney
PROFESSIONAL EXPERIENCE
Technical Lead CGI | Unreal Engine Specialist | Senior Visualization Artist
Latcha | 2019 – Present
- Lead automotive 3D asset pipeline development and production coordination across creative, data, technical, and development teams, supporting asset preparation, workflow standardization, and delivery of real-time visualization and Digital Twin content for Ford, Lincoln, Mercedes-Benz, Audi, Kia, and Subaru.
- Manage a Mercedes-Benz Virtual Garage of 40+ vehicle models with multiple model-year variants spanning 11 years, including Mercedes-AMG and Mercedes-Maybach. Maintain product updates, asset organization, material and shader libraries, and standardized rendering templates to ensure production accuracy and consistency.
- Coordinate automotive production requirements, asset availability, shot lists, and delivery priorities with production managers and technical teams, identifying missing data, resolving asset dependencies, and communicating project status to support timely delivery.
- Design and maintain scalable Maya, Unreal Engine, and Nuke pipelines for CAD-derived automotive geometry, asset preparation, material integration, naming conventions, vehicle configurations, and real-time optimization.
- Develop Python, MEL, and custom Maya/Nuke automation tools to streamline vehicle rig integration, scene generation, rendering, and repetitive asset production tasks.
- Identify and resolve pipeline bottlenecks involving asset compatibility, software dependencies, Unreal Engine, and rendering workflows, improving production reliability and delivery consistency.
- Designed and implemented a standardized Unreal Engine configurator pipeline for 28 Chris-Craft boat models, coordinating optimized assets, product variants, materials, interactive systems, and developer handoff through final delivery.
- Develop technical documentation, production standards, reusable templates, and developer handoff materials to support consistent workflows and cross-functional collaboration.
- Collaborate with colorists and technical specialists on automotive paint accuracy, material validation, and consistent visualization standards across vehicle programs.
Lead 3D Artist
Latcha | 2014 – 2019
- Led automotive CGI asset development and visualization workflows across multiple vehicle programs, coordinating with artists, developers, production managers, and technical specialists to maintain quality and delivery requirements.
- Developed reusable vehicle asset frameworks, Virtual Garage environments, shader libraries, and production templates to standardize automotive visualization workflows.
- Established procedural material workflows using Substance Designer and V-Ray, collaborating with colorists and X-Rite on scanned materials, paint validation, and visual accuracy.
- Developed interactive automotive configurators using Unreal Engine and Unity, supporting optimized geometry, product variants, and material switching.
- Established internal rapid-prototyping workflows using CAD-based modeling and 3D printing, producing automotive prototypes and physical visualization assets for Ford and Audi commercial production.
3D Artist
Latcha | 2008 – 2014
- Produced photorealistic automotive CGI assets, animations, and CAD-based visualizations for Ford, Audi, and other automotive programs.
- Prepared CAD-derived vehicle geometry, materials, lighting, and rendering assets using Maya, V-Ray, and Nuke, supporting reusable asset libraries and standardized production workflows.
EDUCATION
Bachelor of Fine Arts (BFA) – 3D Animation and Digital Media
College for Creative Studies, Detroit, MI